Der Name Broom Service ist ein Wortspiel aus den englischen Begriffen Broom (Besen) und Room Service (Zimmerservice). Die Tatsache, dass ich den Raum. Endlich euer eigener Tranklieferservice! Eure Hexen durchreisen das Land, eure Druiden-Distributoren verkaufen fleißig, die Sammler machen Tränke, und die. Im Brettspiel Broom Service – dem Kennerspiel des Jahres – dreht sich alles um Druiden, Sammler, Feen und natürlich auch Hexen. Oder vielmehr um.
Broom Service – Kennerspiel des Jahres 2015Rezension / Test / Kritik zum Brettspiel Broom Service von Andreas Pelikan und Alexander Pfister - erschienen bei alea Spiele (Kennerspiel. Broom Service ist ein Brett- und Strategiespiel der österreichischen Spieleautoren Alexander Pfister und Andreas Pelikan. Das Spiel ist für zwei bis fünf Spieler. Endlich euer eigener Tranklieferservice! Eure Hexen durchreisen das Land, eure Druiden-Distributoren verkaufen fleißig, die Sammler machen Tränke, und die.
Broom Service Components VideoBroom Service - in under a minute
Broom Service Kreditkarte. - Spielzubehör von Broom ServiceDeutschland Österreich Schweiz. Altersempfehlung ab 10 Jahren. Hauptseite Themenportale Zufälliger Artikel. Bereits das Basisspiel von Broom Euromillions Erfahrungen beinhaltet zahlreiche kleinere Module, mit denen man Bundesliga Tipp Ergebnisse Spiel varrieren und natürlich auch anspruchsvoller gestalten kann.
The player reads aloud the lower text "I am a cowardly forest witch.. The cowardly action is always weaker than the brave action, but it cannot be stolen.
Thus, the cowardly action can be taken by any number of players, sequentially. After all players in clockwise order have had a turn, the player who last chose the brave action now performs it.
This player becomes the new starting player and chooses a remaining role card, places it face-up on the table, and reads either the upper or the lower text aloud for example: "I am a cowardly weather fairy..
And so on Example: Albert begins the round and plays the forest witch saying the words "I am a cowardly forest witch..
Bonnie follows. Since she has also the forest witch in her hand, she must also place it in front of her. She says, "I am the brave forest witch..
Carla also has this role card in her hand and places it. She, too, is confident and proclaims: "I am the brave forest witch.. With that, Bonnie is "out"; the forest witch is lost to her for this round.
The turn is over. Carla is the last brave forest witch, so she puts one of her pawns in an adjacent forest, where it delivers a purple potion to a purple tower, and she receives the victory points shown.
Carla begins the next turn by playing a new role card and proclaiming: "I am a cowardly valley druid..
She immediately delivers a potion to a free tower in the forest. Daniel then says, "next! You may select an action even if you cannot or do not want to perform it.
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Noble Knight Games. Submit Price Link. Recent Prices. Might be added to the collection, not a must have. Truly an excellent game, that is deeper than it looks.
Love the "cute" art style, and the engaging play. Underrated game IMHO. The card play and the decision to be brave or not, and how that factors into who goes first next round all make for a fantastic game of getting into the other players' heads.
See All Top Forum Posts. Witches and druids race to deliver potions! Will your friends get there first? Read our Broom Service review and become the brave witch!
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Files There are no posts yet. He is the start player, so his first move is to play the Fruit Gatherer so he can collect three potions 2 purple and one additional potion if he chooses brave and gets lucky or at least one potion if he chooses to be cowardly.
He decides to be bold and chooses brave. Unfortunately, Craig also had selected the Fruit Gatherer. Craig opts for a more conservative approach, so he chooses cowardly and collects one purple potion.
Since Craig did not choose brave, Benjamin might still be able to perform his action, provided neither Chris or Gail has the Fruit Gatherer and, if so, chooses to be brave.
Sadly, Gail did select the Fruit Gatherer, and since she is last in turn order, she is risk-free and chooses the brave action. Benjamin is not happy, as he gains no benefit from his played card.
He must now attempt to salvage some use out of this final three cards. The idea is to formulate a plan, select the four cards that will help execute that plan, then hope to be able to bring that plan to fruition without too much interference from your opponents.
Potions are delivered to towers, which will earn the player victory points. Towers are colored to indicate the type of potion they will accept.
Some towers will only accept one delivery during the game, while others will accept unlimited deliveries. The challenge is to correctly identify the territory s in which a tower is located.
The rules state that the base of the tower determines this, but this is still confusing as many towers straddle multiple territories and the board art makes it difficult to discern which territory or territories a tower is actually located in.
This certainly could have been much clearer. As is, it is a constant source of confusion. Some deliveries will reward the player with magic wands.
These wands are needed to dispel the clouds that hover over the lakes. Doing so will make traveling to certain lands easier. Once all players have depleted their hands, a new round is conducted in the same fashion.
After seven rounds, the game concludes and final points are tallied. For each set of four different resources 3 potions and 1 wand the player earns 4 points, while having three of four resources earns 2 points.
Those pesky clouds that you dispelled by using your Fairy Witch? They, too, are worth points, ranging from 3 — 30, depending upon the value that are collected.
This angst is heightened as the start player begins playing cards, as one hopes his plans will remain intact.